qbism game engine
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September 04, 2010, 06:14:22 AM

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News: Software engine for Flash and Windows released: qbismSuper8
 
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* about qbism
qbism game engine is a a series of code and modding projects based on the open source IDtech Quake engines.  Feel free to post on related topics in the forums or in blog format.  Sandwiches, Nerf, and BMX are also cool.

Also try the Quake Search feature.  It searches all known (and some unknown) sites related to coding, modding, and mapping of Quake 1.

* Recent Posts
K-Lite Mega codec pack fixes Movie Maker "green screen" by sR34L
[August 21, 2010, 11:46:04 AM]


Qfusion Help by franqutrass
[August 15, 2010, 06:11:55 PM]


please HELP by franqutrass
[June 19, 2010, 01:14:04 PM]


qbS8 video and screenshots by qbismSU
[June 18, 2010, 10:16:25 PM]


qbismSuper8 alpha 061410 released by qbismSU
[June 14, 2010, 11:47:51 PM]


Re: Game- ready model shops by qbismSU
[May 29, 2010, 09:52:20 PM]



* Links
Quake engine forum
http://inside3d.com

Old qbism site archive
http://www.quakewiki.net/archives/qbism/

Quakesrc tutorial archive (compiled by Baker)
http://qbism.com/quakesrc_tutorials/

Qexpo 2006 Preach's booth:  mapgen, Q1 modeling
http://www.quakeexpo.com/booth.php?id=32

KMQuake2
http://kmq2.quakedev.com/


xx K-Lite Mega codec pack fixes Movie Maker "green screen" | 21 Aug 10
11:46:04 by sR34L | Views: 7 | Comments: 0

A lot of people get the problem of a Movie Maker project that looks fine in preview but produces video with the screen half green.  Getting the latest K-Lite fixed it for me - http://www.codecguide.com/download_k-lite_codec_pack_mega.htm

The trick is to let it uninstall obsolete codecs that it finds, REBOOT, then run install again.  In other words read the installer instructions!  Without the reboot, the ancient codecs are still installed.

It worked for me, but you've got to understand what it's doing... if you think you may need old codecs, make backups etc....


xx Qfusion Help | 15 Aug 10
18:11:55 by franqutrass | Views: 16 | Comments: 0

Hi I have a question, why not appears the weapon grab when playing in "single player".

sorry for my bad English....


xx please HELP | 19 Jun 10
13:14:04 by franqutrass | Views: 152 | Comments: 0

please could help me making this code quake 2 for Qfusion:
http://webadvisor.aupr.edu/noc/Othertutorials%5CMSGBoardTuts%5CAdding%20Relaoding%20To%20Weapons.html...


xx qbS8 video and screenshots | 18 Jun 10
22:16:25 by qbismSU | Views: 165 | Comments: 0

Electronic Liberation Front's Mandible mod (Mantrid arms) in Chemical Reaction DM2 map
Robotic arms are trying to assimilate everything into more arms...

Mantrid Quake mod in Chemical Reaction DM2 map


Screenshots






See more shots in the media gallery.
http://qbism.com/index.php?action=media;sa=album;in=2...


xx qbismSuper8 alpha 061410 released | 14 Jun 10
23:47:51 by qbismSU | Views: 158 | Comments: 0

qbismSuper8 alpha 061410 is released!  

Get it here:  http://files.qbism.com/8138fc731fb0800f73e8979bd122e8c0.php

What the heck is it?

qbismSuper8 is an open source 3D game engine with enhanced yet intentionally retro 8-bit graphics.  It's originally based on the heavily modified and updated Makaqu 1.3 Quake engine, with additional changes.

This file package is a demo of the qbismSuper8 engine.  It's the first step of what will hopefully be a complete single-player game project.

The engine runs on Windows and Flash.  The future game will ultimately run in Flash, or at least a "teaser" portion of the game.  The engine is based on Makaqu with code from several other engines and tutorials.  See the source code and readme files in the source docs directory for more detail.

Maps included are oqdm2ish, oqdm4ish, and agrs, all open source DM maps from oqplus.  Add your own multiplayer maps.  Add classic quake paks (and replace the included pak0) to play single player.

Engine Features
--------
8-bit software graphics.  For that sweet crunchy 3D-pixelated look.

Transparent water textures (originally from ToChriS).

Interpolated model animation and movement.

MOVETYPE_FOLLOW and MOVETYPE_BOUNCEMISSILE implemented (DarkPlaces).

Stainmaps.  (Modified from fteqw)

Increased engine l...



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